Monthly Mentor

Heather Kaplan (November)
Heather is a Visiting Assistant Professor of Art Education at University of Texas El Paso. She holds a BFA in Art and a BS and MS in Art Education from the Pennsylvania State University, teaching licensure in the state of Pennsylvania, and a Ph. D in Art Education from the Ohio State University. She is an artist, educator, and researcher. Heather has worked in the schools, museums, community education, early childhood education, and in higher education. As an artist Heather works primarily in ceramics but also enjoys other sculptural materials, drawing, and watercolor. Heather’s research focuses are studio art making and early childhood art education, and she considers her research to inform and be informed by her teaching and artistic practices. Click "GO" to read her full bio.

Go

Membership

Join the largest creative community established exclusively for visual arts educators, college professors, researchers, administrators, and museum educators.

Join NAEA Renew Membership

« 6 Reasons to have a Stress-free Summer Student Art Show! | Main | Copper Point Drawing and Da Vinci: A STEAM - Renaissance Connection »

June 26, 2017

Redesign: Make it Bad, Then Make it Better

From: Carrie Jeruzal

Just like great art, great art education is often inspired by personal experiences. But, not always in the way one might expect…. 

A couple of years ago my oldest daughter’s class was holding a bake sale during a community event as a fundraiser for a field trip. I don’t have much confidence or experience in baking so I thought this one “treat recipe” that I found online would be cute, easy and perfect for a busy mom like me. Well, it wasn’t so easy and I messed it up terribly. Turns out candy kisses look the same slightly melted as they do burnt and one should not let them stay in the oven, “just a little bit longer!” 

So I took a deep breath, ate some burnt chocolate, regained my strength and senses and decided to persist by getting creative with my odd sense of humor. So, tongue-in-cheek, I created a new recipe embracing the struggle. I called it,

Mommy Can't Bake Mix

Step 1: Wait till the last minute to make baked goods for your daughter's bake sale. Go to the store at night when most of the other crazies and overworked moms are out. Step 2: Look up easy recipe on phone that literally requires two minutes of baking time. Step 3: Screw up baking and throw tantrum / blame husband for no reason. Step 4: Pout for a minimum of 5 minutes. Step 5: Think to self, "Failure is Impossible,"- Susan B Anthony. Step 6: Throw failed ingredients into a bag anyway along with random treats found in cupboard like pretzels, m&ms, crackers, marshmallows, croutons, cough drops, glitter, etc. Step 7: Get computer genius husband to make cute labels. Step 8: Put it on social media like a legit baking mom would. The end.

1425755_497529997012353_1917731561_n

If these treats were going to be bad, I was going to make them really bad. It became fun and funny. They became a novelty. I hoped people would buy them, not for the “treat” that was inside, but for the clever concept behind them. I ended up selling 5 bags! Turns out homemade brownies taste and sell better than clever concepts, however, I still counted success points in creativity!   

So, what did I learn from this “lemons to lemonade” moment, and how did I apply it to art education? I learned that when the objective of a problem becomes to make something really bad, the doors of humor and creativity become wide open. That’s where I got the idea for my middle school “Redesign” learning unit.

I start by introducing my students to the concept of object/product design, design thinking and the design process. We look at examples of everyday objects and talk about the differences between good design and bad design depending on factors such as the object’s intended use, intended customer, cost of materials, durability, demand, etc. All students share a story of a time when a product broke or failed. We also look at and describe the evolution of a product’s  design such as a car, the telephone and the vacuum cleaner. Students get concrete examples as to how visual arts have inherent relationships to everyday life through these product designs. Then it’s time for students to engage in a 2-4 day performance task.

I start the task by asking students to all select a different everyday-manmade-designed-object by having them cut one out of a magazine ad. I have also modified the task by asking all students to start with the same object such as a shoe. I have instructed students both ways and by settling on one object for everyone to focus on I do sacrifice the variety of outcomes, but I also save on time and the need for cutting and pasting materials. Either way, once the object is selected students are asked to reflect upon and explain the current relationship of the object to everyday life.

Then begins the fun part. Instruct students to make it bad. Invite them to redesign the product so that it is truly terrible by transforming it into something impractical, unappealing, and/or harder to use. In order to do this, the student must recognize the object’s intended use and successful design attributes and design against them. I tell my students that as long as their ideas are school appropriate, (no potty humor, nothing mean spirited or overly violent), that there are no limits to their creativity! At first some of my more regimented students don’t quite understand me, they don’t believe that I’m actually telling them to make something bad. I have to clarify that they are exercising their creativity in a new way by thinking about a design problem from a fresh perspective. By exploring what makes something really bad, you in turn are also open to exploring its opposite design, what might make it really good.  Then lightbulbs. Then students sketch truly creative results that they can’t wait to share with the class.

One of my favorites created by a 6th grade girl was a design that we quickly knick-named, “Shark Shoes.” What would make a pair of shoes the most uncomfortable shoes ever? Well, the answer is tiny sharks swimming in the bottom of your shoes that would bite your toes all day, of course!  Pair that with slippery seaweed soles and fish hook laces for added discomfort and you have a terribly creative design!

Horribleshoeedited2civis

Students overwhelmingly enjoy this part of the process. They will fly around the room to share their ideas with everyone and anyone, each trying to one-up the others. It’s like I’m giving them permission to be silly and a little naughty and they love it! They reflect on their design through this verbal exchange and then in writing.

Then the next day the instructions flip. Students are asked to reimagine the design of their object to be even better than the current design. They must solve the problem of how to improve it. Again, there are no restraints to their creativity and they must reflect upon their design once it is complete. Below is a “good design” for a shoe that can not only adjust the temperature of your feet cooler or warmer depending on comfort zone required, but can emit four different pleasant fragrances including lavender and grape fizz from a secret compartment in the heel.

ShoeInventionOriginalGebhart.jpg

In conclusion, instructing to develop student creativity doesn’t always take a safe and expected path. Just like in real life, approaching a problem from a fresh point of view can open our minds and force us to think in new and interesting ways. Design problems can be fun and silly. Our best ideas sometimes arise from our failures when we give ourselves and our students the opportunity to flip the measure of success.   

This task is one that I wrote for the Michigan Arts Education and Instruction and Assessment (MAEIA) project. Here are links to the complete task booklets available on the MAEIA website.

Teacher Booklet
Student Booklet

-CJ

Comments

Post a comment

If you have a TypeKey or TypePad account, please Sign In.